Reaching the targets isn’t a requirement to win, but clearing them will give you bonus points for your post-fight rankings and also boost up your power gauge faster, so there are tangible in-game benefits to accomplishing them beyond achievement points and trophies. It also gives you in-fight targets to reach, like using a 3-hit combo, a special move, EX special, and so on and so forth. There’s the traditional arcade mode, which includes the usual 3-on-3 battles and some pretty funny banter between the fighters, usually reflecting their relationships with the opponent and/or their clone in the best dialog exchanges I’ve seen in an SNK fighter. Instead of just being limited to a time trial and practice mode (seriously, that’s all KoF XII offered for single-player modes), you’ve got a ton of things to do. Now, SNK Playmore has returned and done justice to the series with this entry. It wasn’t a bad game in the traditional sense since it delivered the series‘ usual gameplay, and was in fact a gorgeous game since it was the first entry completely redrawn for HD displays, but it was so lean on characters, features, and overall content that it felt like a glorified demo with a $50 price tag. Two years ago, KoF XII hit shelves and thoroughly disappointed long-time fans of the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |